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Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering, Gabriel Gambetta

Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering, Gabriel Gambetta, фото 1

720 ₴

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Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering, Gabriel Gambetta
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering, Gabriel Gambetta
720 ₴
В наличии
+380 (93) 966-47-74
  • +380 (97) 060-75-89
    Viber
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Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.
Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.
Learn how to:
  • Use perspective projection to draw 3D objects on a 2D plane
  • Simulate the way rays of light interact with surfaces
  • Add mirror-like reflections and cast shadows to objects
  • Render a scene from any camera position using clipping planes
  • Use flat, Gouraud, and Phong shading to mimic real surface lighting
  • Paint texture details onto basic shapes to create realistic-looking objects
Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
About the Author
Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching Computer Graphics at his alma mater. More recently, Gambetta has been working at Google Zurich, where he's been since 2011 except for a stint as an early engineer in the London-based multiplayer game tech unicorn Improbable.
Основные атрибуты
ISBN978-1718500761
Год издания2021
ИллюстрацииЧерно-белые
Количество страниц248
Тип бумагиОфсетная
Язык изданияАнглийский
Пользовательские характеристики
АвторыGabriel Gambetta
Издательство No Starch Press
ОбложкаМягкая
Формат (размер)165х235 мм
  • Цена: 720 ₴